Stalking the Night Fantastic

(It was the original title of the game and, frankly, I like it better.)

Before Men in Black was a movie. . . .
Before X-Files was a t.v. show. . . .
There was Bureau 13.

What is Bureau 13? It is the 13th bureau of the Justice Department, commissioned originally by President Lincoln. Its job is to investigate paranormal phenomena and deal with it appropriately; whether it is natural or supernatural, native, extraterrestrial or extradimensional.

Bureau 13 is a modern-set game that is part fantasy, part horror and part science fiction. The characters, agents of B13, will encounter and attempt to deal with strange and fantastic phenomena. Sometimes it is an evil to be destroyed. Sometimes it is a victim that must be protected. Sometimes it can be tough to tell the good NPCs from the bad ones, and the players have to sort out what's happening and what to do about it. For my money, that's where the fun begins. . . .

"Protecting mankind from the supernatural and protecting the supernatural from mankind!"

Here is a timeline from the rulebook to give you some idea. . . .

1862  Bureau 13 is created in the utmost secrecy by President Lincoln and a very small number of high ranking officials. This highly secret 13th Bureau of the U.S. Justice Department begins its covert function to track down and destroy supernatural evil.  
1869  Destruction of the Windwillow Witch House ends four very bloody decades of hell for a small Vermont town.
1875  European immigration brings a host of the "wee folk" to New York. Many of the old world's paranormal creatures begin immigrating to America.
1878  The Western States become a hotbed of paranormal activity. Bureau 13 establishes a Western branch in Carson City, Nevada.
1884  Nest of Goblins makes a war zone out of a small town in Idaho before its removal.
1886  Bureau negotiates treaty with Indian spirits in Michigan.
1889  An outlaw named Morrow is shot in Kansas. Material found in his hideout begins a technical revolution for the world.
1895  Unusual murders in London and New York are investigated by Bureau teams.
1910  First 'On the Road' agents begin to travel across the US and Canada.
1929  A High minister of Hell is banished from Wall Street with disastrous results.
1941  Golem released from a German submarine causes havoc in Norfolk until captured.
1942  Japanese water demons (Kappa) attack a merchant ship in San Francisco and the Bureau is there. The fight begins to stop the supernatural sabotage of America's entry into World War II.
1943  With French help the Bureau destroys the German 'OVERMAN' experiments to create a superior human race.
1944  Bureau 13 battles Nazi Germany's last attempts to unleash paranormal horrors in America and England.
1948  Elves return to the Appalachian Mountains and raise havoc until the Bureau arrives.
1950  The new followers and spawn of Goshnar are liquidated by Bureau 13.
1951  Unicorn captured in Cleveland and shipped to Yellowstone National Park.
1954  Nest of Giant Ants exterminated in New Mexico.
1957  Hitler's clone captured in Skokie, Ill.
1958  Scientist named Morrow, claiming the world will end in 31 years, escapes Bureau 13 investigation team.
1959  Mutant monster from crashed Soviet satellite terrorizes Louisiana backwoods.
1961  A quiet, uneventful year is climaxed by the discovery of flying reindeer.
1962  Vampire surrenders in New York City after raiding five blood banks. Bureau is faced with new problem of what to do with prisoners.
1963  Psychic mind shifter neutralized in Texas.
1965  North Vietnam unleashes supernatural horrors in Saigon that find their way to Baltimore, Chicago and Detroit.
1967  Gateway to Hell sealed by Bureau in Alexandria, Indiana.
1968  Demon of hatred banished back to hell.
1974  Agents sink the yacht of religious leader Sun Yen Yen off the coast of Florida.
1975  Spawn of Goshnar infest zoo in Iowa. The bureau, having other problems, disposes of them quickly.
1977  All out attack on Bureau 13, by unknown forces, leaves the Washington Office in flames and 61 of the 86 operating agents missing or dead. This dark event became known as the "Massacre of '77." (GM note, B13 legend J.P. Withers is known to have survived the Massacre.)
1980  A new and reorganized Bureau 13 is born and begins operations in the US, Canada and Europe.


Please note that the above timeline, except for GM notes, has been quoted directly from Bureau 13: Stalking the Night Fantastic published by Tri-Tac Games. All copyrights to that are theirs.

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All writings and images on this site are copyright (©) Stefon Mears (2000) unless explicitly stated otherwise.